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Michigan Short Track Racing Club > General > Racing Games/Other games
mellmotors
Does anyone know how to convert dtrsc or dtr tracks to dtr2 tracks? I can't seem to find anything out there about converting yet I know people have done it. Seems people are giving up on ratbag and working on r-factor or Nr2003 so new stuff is hard to find.
demonic
GO to my web page i will so have all dtr and dtrsc tracks made to work on dtr2
i also got new cars & skins to for download
i will be put help guilds for making tracks and much more
http://www.freewebs.com/demonicworldz/
demonic
GavinHunyady187
Do you have any michigan WoO tracks? Like I-96 or Hartford?

What do I need to give you to make a skin of my car for DTRSC?
DRTmotorsports
Gavin,

Believe it or not, I use to have a complete carset for SOD from 1998, or 1999. I think I had about 50 of them in total. Including a few tracks. I converted Williams Grove into Hartford, and it turned out pretty nice. On-line only though. After I reshaped the track, I could never get the AI cars to respond the way they needed to. Also made a nice version of Limaland.

I actually had a carset, and even a SOD series available for download on the SOD site.

I have not painted a car in so long, not sure if I still have the templates sitting around or not. If you provided some nice photos of the each side, front and back of the car. As square as possible, I am sure someone could make a decent skin for it. Maybe take some shots just before you load it one night or something. The more square the photo is, the better.

Hmmm, got me curious. May have to take a look.......
mellmotors
QUOTE (DRTmotorsports @ Jul 7 2008, 08:26 PM) *
Gavin,

Believe it or not, I use to have a complete carset for SOD from 1998, or 1999. I think I had about 50 of them in total. Including a few tracks. I converted Williams Grove into Hartford, and it turned out pretty nice. On-line only though. After I reshaped the track, I could never get the AI cars to respond the way they needed to. Also made a nice version of Limaland.

I actually had a carset, and even a SOD series available for download on the SOD site.

I have not painted a car in so long, not sure if I still have the templates sitting around or not. If you provided some nice photos of the each side, front and back of the car. As square as possible, I am sure someone could make a decent skin for it. Maybe take some shots just before you load it one night or something. The more square the photo is, the better.

Hmmm, got me curious. May have to take a look.......


I've got quite a few of those sod cars that were in the set not all of them though. I know I'm missing the 05 of Jimmy Johnston and maybe a few more. I do not have the series either so like I said I may be missing a few more cars as well. I made up several older sod cars myself and lost the original sod series file. I do have the limaland track....I'm guessing it is the one you did there is not a read me file or anything that gives the author but I'm guessing it's yours. I also have a couple different templates.
DRTmotorsports
Huh, look at what I found: SOD Carset
GavinHunyady187
thats freakin' awesome!!

Nice work!

Even better is that the 3w is already in there, so I can crash it every time I pass. wedgie.gif
DRTmotorsports
LOL @ Gavin.

For some reason, I had to change the file extension from .exe, to .zip, then manually put the cars in.

Anyone tell me the file path for a series file? I know where the cars go and such, but not the series. I tried what I thought it was, but it did not show up. Thanks.

I also can not get the game to look decent. I think I have too much computer, LOL. Dang, a dual core processor, twin 512mb nvidia video cards, 4 gigs on memory, and I run it on medium settings, and the wheels still look blocky, LMAO. Can only get it to run in software mode.
mellmotors
QUOTE (DRTmotorsports @ Jul 12 2008, 12:52 PM) *
LOL @ Gavin.

For some reason, I had to change the file extension from .exe, to .zip, then manually put the cars in.

Anyone tell me the file path for a series file? I know where the cars go and such, but not the series. I tried what I thought it was, but it did not show up. Thanks.

I also can not get the game to look decent. I think I have too much computer, LOL. Dang, a dual core processor, twin 512mb nvidia video cards, 4 gigs on memory, and I run it on medium settings, and the wheels still look blocky, LMAO. Can only get it to run in software mode.


I'm not on my computer so I can't double check but the series should go in the folder called series within the data folder (ratbag/dirttrackracingsprintcars/data/series) something like that. It should be in a folder named sprints on dirt I think.....I do know that it will not show up in an existing career you will need to start a new career in order to use it. Good job on the cars and series I re-downladed it and it's great! Hope that helps. I don't know much about editing the tracks besides changing signs and track surface images. I still play the dirt track stuff often.
DRTmotorsports
QUOTE (mellmotors @ Jul 20 2008, 03:51 PM) *
I'm not on my computer so I can't double check but the series should go in the folder called series within the data folder (ratbag/dirttrackracingsprintcars/data/series) something like that. It should be in a folder named sprints on dirt I think.....I do know that it will not show up in an existing career you will need to start a new career in order to use it. Good job on the cars and series I re-downladed it and it's great! Hope that helps. I don't know much about editing the tracks besides changing signs and track surface images. I still play the dirt track stuff often.


Ya, there was a small program that allowed you to edit the DE2 files. Basically, a DE2 editor. Those are the files that edit all of the solid surfaces on any given track/ map. It was a very slow process. Basically, everything is done with three sides to it. So, a solid billboard is made up of two triangles. Which, is six points. So, to move that board, you had to manually move six points for a simple billboard. Each point has three numbers to adjust as well. An X, Y, and Z cooridanate. So, that simple square billboard turned in to manually having to change 18 numbers in the proper location. Now that the board is moved, now you have the three suppost post for that billboard as well. Those were another six points as well. Just to move that one billboard, you were looking at an hour. If you kept good track of each and every point so everything lined up the first time, LOL.

A few tracks came out, but the majority of them were just edited artwork, lighting, and track surface files. There are a few awesome tracks, Dirt Bristol is one of them. They spent many months on that track, and it showed. The DE2 editing was too slow to really have a huge impact though. Not to mention, the person who created the program, never officially released it. A few select people were given it, and it did leak out a little, but was still never made public. I am sure I have the program somewhere still.

Oh ya, thanks for the info on where to put the series. I did what you said, and it worked just fine. Thanks again. icon_smile.gif
mellmotors
QUOTE (DRTmotorsports @ Jul 20 2008, 11:50 PM) *
Ya, there was a small program that allowed you to edit the DE2 files. Basically, a DE2 editor. Those are the files that edit all of the solid surfaces on any given track/ map. It was a very slow process. Basically, everything is done with three sides to it. So, a solid billboard is made up of two triangles. Which, is six points. So, to move that board, you had to manually move six points for a simple billboard. Each point has three numbers to adjust as well. An X, Y, and Z cooridanate. So, that simple square billboard turned in to manually having to change 18 numbers in the proper location. Now that the board is moved, now you have the three suppost post for that billboard as well. Those were another six points as well. Just to move that one billboard, you were looking at an hour. If you kept good track of each and every point so everything lined up the first time, LOL.

A few tracks came out, but the majority of them were just edited artwork, lighting, and track surface files. There are a few awesome tracks, Dirt Bristol is one of them. They spent many months on that track, and it showed. The DE2 editing was too slow to really have a huge impact though. Not to mention, the person who created the program, never officially released it. A few select people were given it, and it did leak out a little, but was still never made public. I am sure I have the program somewhere still.

Oh ya, thanks for the info on where to put the series. I did what you said, and it worked just fine. Thanks again. icon_smile.gif


Your welcome. I'm glad I could help. I've got a problem that I haven't been able to figure out for a while now any guess how to fix it? When I finish a season on DTRSC when it should move on to the next year it gives an error "missing array world of outlaws support series" and kicks me out of the game....so I can't more then one season. Any ideas what to do to fix it? I've never edited that series so I'm really confused at the problem.
DRTmotorsports
QUOTE (mellmotors @ Jul 27 2008, 08:27 PM) *
Your welcome. I'm glad I could help. I've got a problem that I haven't been able to figure out for a while now any guess how to fix it? When I finish a season on DTRSC when it should move on to the next year it gives an error "missing array world of outlaws support series" and kicks me out of the game....so I can't more then one season. Any ideas what to do to fix it? I've never edited that series so I'm really confused at the problem.


Hmm, I remember that error. Let me take a look around and see if I can find something.
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